AI Insights · Timothy · October 2022
Top 5 Dinosaur Games in Australia Q3 2022: Performance Insights
Explore the performance of the top 5 dinosaur games on a unified platform in Australia during Q3 2022, based on Sensor Tower data.
The third quarter of 2022 saw interesting trends in the performance of the top 5 dinosaur games on a unified platform in Australia. Here’s a detailed look at how each of these games fared in terms of weekly downloads, revenue, and active users.
Merge & Fight - Dinosaur Game from HOMA GAMES showed a fluctuating trend in weekly revenue, peaking at $72 in the week of August 8. Weekly downloads started strong with 4.4K in early July but saw a decline towards the end of the quarter, settling at around 2.1K in the last week of September. Active users remained relatively stable, beginning at approximately 12K in late June and experiencing a slight dip to around 9K by the end of the quarter.
Jurassic World™: The Game, published by Jam City, Inc., maintained a solid weekly revenue, peaking at $22.4K in early July before gradually declining to $10.6K by the end of September. Weekly downloads showed a downward trend from 2.8K in late June to about 1.4K in the last week of September. Active users mirrored this trend, starting at around 8K and decreasing to approximately 6.4K by quarter’s end.
Dino Domination by Yso Corp saw its weekly downloads peak at 3.9K in late July shortly after its release, but numbers dwindled to around 1.3K by the end of September. Active users followed a similar pattern, peaking at 4.3K in early August and then stabilizing at around 3.3K by the last week of September.
Jurassic World Alive, another title from Jam City, Inc., had a notable weekly revenue peak of $19.3K in the first week of August, though it saw a decrease to $12.5K by the end of September. Weekly downloads showed a steady decline from 2.6K in late June to about 1.3K by the end of the quarter. Active users decreased from around 5.7K in early July to approximately 4.2K by late September.
Finally, Hyper Evolution from SayGames LTD experienced low weekly revenue, peaking at $28 in the first week of September. Weekly downloads ranged from 1.9K at the start of July to about 800 by the end of September. Active users started at around 9.2K in early July but saw a decline to approximately 6.9K by the last week of September.
For more in-depth insights and detailed data, visit Sensor Tower.